, Visual C#


         

: File, Open, File)


Form1.cs (, : File, Open, File) (namespace Visual_DirectX_n5) :
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;
using Direct3D = Microsoft.DirectX.Direct3D;
45.1. .
// .
// :
Device myDevice = null;
VertexBuffer myVertexBuffer = null;
PresentParameters myPresentParameters =
new PresentParameters();
bool myPause = false;
// DirectX:
public bool InitializeDirectX()
{
try
{
myPresentParameters.Windowed = true;
myPresentParameters.SwapEffect =
SwapEffect.Discard;
myPresentParameters.EnableAutoDepthStencil = true;
myPresentParameters.AutoDepthStencilFormat =
DepthFormat.D16;
// :
myDevice = new Device(0, DeviceType.Hardware, this,
CreateFlags.SoftwareVertexProcessing,
myPresentParameters);
myDevice.DeviceReset +=
new System.EventHandler(this.OnResetDevice);
this.OnCreateDevice(myDevice, null);
this.OnResetDevice(myDevice, null);
myPause = false;
return true;
}
catch (DirectXException)
{
// DirectX:
return false;
}
}
// :
public void OnCreateDevice(object sender, EventArgs e)
{
Device myDev = (Device)sender;
myVertexBuffer = new VertexBuffer(
typeof(CustomVertex.PositionNormal), 100, myDev,
Usage.WriteOnly, CustomVertex.PositionNormal.Format,
Pool.Default);
myVertexBuffer.Created += new System.EventHandler(
this.OnCreateVertexBuffer);
this.OnCreateVertexBuffer(myVertexBuffer, null);
}
// :

    





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